Course Content
Lesson 1: What is Good Design?
To understand the core elements that make a product useful, attractive, and user-friendly.
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Lesson 2: Thinking for Real Needs
To learn how to identify real-life problems by understanding people’s needs through empathy and observation.
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Lesson 3: Ideate Without Limits
To learn how to generate a wide range of creative ideas before choosing the best one to develop.
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Lesson 4: Make, Test, Repeat
To understand how building and testing prototypes leads to better and more effective designs.
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Lesson 5: Design That Lasts
To inspire students to think about sustainability and long-term impact when designing everyday products.
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Lesson 6: Pitching with Purpose
To teach students how to confidently present and communicate their design ideas to an audience.
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C10: Design Thinking & Industrial Design
  1. What does SCAMPER stand for?
    Answer: Substitute, Combine, Adapt, Modify, Put to use, Eliminate, Reverse.
  2. Why is it important not to judge ideas while brainstorming?
    Answer: Judging too early can block creative thinking and stop good ideas from developing.
  3. How many ideas did you come up with?
    Answer: (Student’s own response)
Fill in the form for S’O’A Fablab Orientation 2021.