Aim:
To sculpt a 3D model that represents a fun or meaningful idea using Blender’s sculpting tools.
Requirements:
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Computer with Blender installed
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Stylus or graphics tablet (optional)
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Mouse (works perfectly fine)
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Sketch or idea of what to sculpt (toy, logo, face, or creature)
Step-by-Step Process
Step 1: Open Blender and Set Up
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Open Blender.
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Start a new project and delete the cube if you want a clean workspace.
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Go to Add → Mesh → UV Sphere or Cube (this will be your digital clay).
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Switch to Sculpt Mode from the top-left menu.
Step 2: Explore the Sculpt Brushes
Blender gives you a variety of brushes that act like sculpting tools:
|
Brush Name |
Purpose |
|
Grab |
Pull or move large parts of the mesh — reshape quickly. |
|
Clay Strips |
Add material to build up surfaces (like adding more clay). |
|
Smooth |
Soften rough or uneven areas. |
|
Crease |
Carve sharp lines and folds (useful for wrinkles or edges). |
|
Inflate |
Puff out areas to create bulges or rounded shapes. |
|
Flatten |
Press surfaces to make them even. |
Try each brush for a few seconds to see how it changes your object.
Step 3: Start Sculpting
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Select the Grab brush and gently pull parts of your sphere to make a head, ears, or any unique shape.
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Use Clay Strips to add form — maybe cheeks, horns, or a symbol’s curve.
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Switch to Smooth brush to clean up transitions and make it look polished.
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Experiment with Symmetry (Mirror X) so one side automatically mirrors the other — useful for faces or balanced designs.
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Zoom in and out to adjust small details like eyes, dimples, or surface bumps.
Step 4: Add Texture or Details
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Use the Draw brush for small surface details (like a smile, grooves, or scales).
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Try Texture mode to stamp patterns on surfaces — like wood, fabric, or stone.
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Change brush size and strength to control the amount of sculpting.
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Save your progress often — sculpting uses a lot of computer memory.
Step 5: Save and Render
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When you’re happy with your sculpt, go to Layout Mode.
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Add light and camera.
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Press F12 to render and view your sculpture.
Save the rendered image (File → Save As → Image).