|
Term |
Meaning |
|
Ergonomics |
The science of designing tools and products that fit the human body for comfort, safety, and efficiency. |
|
Anthropometry |
The measurement of the human body (like hand length, grip width) used to inform product design. |
|
Usability |
How easy and satisfying a product is to use. |
|
Form and Function |
A design principle meaning the way something looks (form) should match its purpose (function). |
|
Mirror Modifier |
A Blender tool that duplicates one side of a model symmetrically, saving time and ensuring balance. |
Lesson 1: Think in 3D
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Lesson 2: Sculpt to Shape Stories
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Lesson 3: Design for the Hand
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Lesson 4: Ready to Print!
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Lesson 5: Fix. Refine. Finalize.
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Lesson 6: Use What You Made
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