Course Content
Lesson 1: Meet Arduino – The Brain Inside Gadgets
To introduce students to Arduino Uno, a popular microcontroller that brings smart gadgets to life, and to explore its parts using Tinkercad Circuits.
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Lesson 2: Input – How Does Arduino Sense?
To help students understand input sensors and how Arduino uses them to collect information from the environment.
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Lesson 3: Output – How Does Arduino React?
To help students understand output devices and how Arduino reacts by sending signals to devices like LEDs or buzzers.
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Lesson 4: Make a Smart Light!
To understand how smart circuits using sensors like LDRs can help automate everyday tasks, like turning on lights only when needed — saving energy and making life easier.
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Lesson 5: Your First Arduino Code!
To introduce the basics of programming Arduino using simple block-based coding so that students understand how code can control electronic components like LEDs.
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Lesson 6: If-This-Then-That Logic
To introduce students to conditional logic used in programming, which helps machines like Arduino make decisions based on real-world data like temperature or light.
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C7: Arduino Basics & I/O with Tinkercad Circuits

Aim:
To use Arduino to control an output device like an LED or buzzer.

Requirements:

  • Tinkercad account

  • Arduino Uno

  • Breadboard

  • 1 LED (or a buzzer)

  • 220Ω resistor (for LED)

  • Jumper wires

Steps:

  1. Open Tinkercad and create a new circuit.

  2. Drag Arduino Uno and a breadboard onto the canvas.

  3. Connect the LED’s anode (+) to digital pin 13 through a 220Ω resistor. Connect the cathode (–) to GND.

    • For buzzer: Connect one leg to pin 9, the other to GND.

  4. Use Code Blocks to create a program:

    • Turn LED ON → Wait 1 second → Turn LED OFF → Wait 1 second (Repeat).

  5. Click Start Simulation to watch the output device in action.

  6. Try changing the delay time to make it blink faster or slower.

 

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