Course Content
Lesson 1: See It, Feel It, Solve It
To learn how to observe your surroundings, recognize everyday problems, and understand the importance of defining a real problem that affects people.
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Lesson 2: Walk in Their Shoes
To understand the power of empathy in design thinking by learning how to listen and understand someone else’s struggles through an interview.
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Lesson 3: Design with Purpose
To generate creative ideas that solve a real-life problem using a structured method called SCAMPER.
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Lesson 4: Fail Fast, Learn Faster
To learn how building and testing simple models can improve your invention idea.
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Lesson 5: Pitch Your Prototype!
To learn how to present your invention confidently and clearly to others.
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Lesson 6: Build for Change
To design and build a useful model that solves a problem in your community or helps protect the environment.
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C7: Design Thinking and Innovation

Aim:
To use the SCAMPER method to generate and draw a creative solution to a real problem.

Requirements:

  • A4 paper

  • Pencil, colors, ruler

  • SCAMPER worksheet (optional)

Steps:

  1. Choose the problem you explored in Lesson 2.

  2. Use SCAMPER to explore new ideas.

    • S (Substitute): Can you replace any part with something better?

    • C (Combine): Can you join it with something else?

    • A (Adapt): Can it be used in a different setting?

    • M (Modify): Can you make it bigger, smaller, or stronger?

    • P (Put to another use): Can it do something else too?

    • E (Eliminate): Can you remove something unnecessary?

    • R (Reverse): Can you change the order or direction?

  3. Pick your favorite idea from the SCAMPER brainstorm.

  4. Sketch it on your paper.

    • Label the parts

    • Write a short description: “This idea helps by…”

Working of the Activity:

SCAMPER opens your mind to new directions. It helps you design better by changing the way you look at problems and solutions.

Fill in the form for S’O’A Fablab Orientation 2021.