Course Content
Lesson 1: See It, Feel It, Solve It
To learn how to observe your surroundings, recognize everyday problems, and understand the importance of defining a real problem that affects people.
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Lesson 2: Walk in Their Shoes
To understand the power of empathy in design thinking by learning how to listen and understand someone else’s struggles through an interview.
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Lesson 3: Design with Purpose
To generate creative ideas that solve a real-life problem using a structured method called SCAMPER.
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Lesson 4: Fail Fast, Learn Faster
To learn how building and testing simple models can improve your invention idea.
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Lesson 5: Pitch Your Prototype!
To learn how to present your invention confidently and clearly to others.
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Lesson 6: Build for Change
To design and build a useful model that solves a problem in your community or helps protect the environment.
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C7: Design Thinking and Innovation

Aim:
To present your invention in front of your classmates, like in a startup pitch challenge.

Requirements:

  • Your sketch or prototype

  • Chart or presentation board (optional)

  • A short pitch script (optional)

Steps:

  1. Prepare a short 2–3 minute speech.

  2. Explain these 4 points in your pitch:

    • What is the problem?

    • Who is facing it?

    • What is your solution?

    • How does it help?

  3. Show your sketch or model during your pitch.

  4. Answer any questions from your “judges” (your classmates or teacher).

  5. Write down the feedback you receive.

Working of the Activity
This activity helps you practice speaking clearly and confidently. It shows others what your idea is and how it helps people. The questions and feedback make your invention even better.

 

Fill in the form for S’O’A Fablab Orientation 2021.