Course Content
Lesson 1: See It, Feel It, Solve It
To learn how to observe your surroundings, recognize everyday problems, and understand the importance of defining a real problem that affects people.
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Lesson 2: Walk in Their Shoes
To understand the power of empathy in design thinking by learning how to listen and understand someone else’s struggles through an interview.
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Lesson 3: Design with Purpose
To generate creative ideas that solve a real-life problem using a structured method called SCAMPER.
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Lesson 4: Fail Fast, Learn Faster
To learn how building and testing simple models can improve your invention idea.
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Lesson 5: Pitch Your Prototype!
To learn how to present your invention confidently and clearly to others.
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Lesson 6: Build for Change
To design and build a useful model that solves a problem in your community or helps protect the environment.
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C7: Design Thinking and Innovation
  1. What does “S” in SCAMPER stand for?
    Answer: Substitute
  2. What problem did you try to solve?
    Answer: (Student’s own answer)
  3. Describe your solution in one sentence.
    Answer: (Student’s own answer, e.g., “I designed a dustbin with a foot pedal lid to make it easier for kids to throw trash.”)
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