Course Content
Lesson 1: Problem? Or Opportunity?
To help students recognize everyday problems and understand how these can lead to new and useful inventions.
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Lesson 2: Who Feels the Pain?
To help students understand how empathy leads to better designs by learning directly from people who face challenges.
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Lesson 3: Design Like a Detective!
To learn how to trace someone’s daily task step by step, and identify exactly where things go wrong or could be improved.
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Lesson 4: Sketch, Build, Break, Repeat!
To build your first version of a solution, test it, and make it better through feedback and repeated improvements.
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Lesson 5: Test it in the Real World
To test your prototype with real users, learn from their experience, and make your solution even better.
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Lesson 6: My Innovation Pitch
To present your invention in a clear, creative way and receive feedback that helps you grow as a young innovator.
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C8: Design Thinking and Innovation
  1. What is a prototype?
    Answer: A prototype is a simple model of an idea used to test how it might work.
  2. What materials did you use?
    Answer: (Student’s own answer, e.g., “I used cardboard, tape, and paper.”)
  3. What did you improve in your design?
    Answer: (Student’s own answer, e.g., “I made the base stronger so it doesn’t fall.”)
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