Aim:
To observe real-world objects and recreate them as 3D models in Blender using basic modeling tools.
Requirements
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Computer or laptop with Blender installed
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Mouse (for accurate control and navigation)
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Notebook or sketchpad for observations and notes
Step-by-Step Process
Step 1: Observation
Look around your home, school, or desk and pick 3 small, simple objects — such as:
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Pen cap
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Soap case
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Keychain
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Cup or glass
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Eraser box
In your notebook, write:
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Object name
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Shape (e.g., cylinder, cube, sphere)
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Special features (curves, handles, holes, etc.)
This step develops your design observation — the foundation of all 3D modeling.
Step 2: Open Blender
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Launch Blender on your computer.
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You’ll see a 3D workspace with a cube in the center.
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Use the mouse scroll to zoom, middle-click to rotate, and Shift + middle-click to pan your view.
This helps you understand how to navigate the 3D space — imagine moving around your virtual object.
Step 3: Model the Object Using Basic Shapes
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Use Shift + A → Mesh to add basic shapes like:
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Cube – for boxes or containers
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Cylinder – for bottles or caps
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Sphere – for rounded objects
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Use the Scale tool (S) to adjust the size.
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Use the Extrude tool (E) in Edit Mode to stretch parts and add depth.
Example:
To create a pen cap:
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Add a cylinder.
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Scale it to make it tall and thin.
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Extrude the top slightly to give it a cap look.
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Add a small flat cube for the clip.
Step 4: Add Color and Materials
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Go to the Material Properties tab (red circle icon).
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Click New → Base Color → choose a color that matches your real object.
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Try metallic, glossy, or matte looks for fun experimentation.
This helps students connect digital design with real-world materials.
Step 5: Render the Scene
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Adjust camera angle (Numpad 0 to view from camera).
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Add light if needed (Shift + A → Light → Point).
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Go to Render → Render Image (F12) to generate the final output.
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Save the image from Image → Save As.
This gives students their first finished 3D creation — a sense of achievement!