|
Term |
Meaning |
|
Empathy |
Understanding and sharing another person’s feelings or challenges. |
|
Human-Centered Design |
A design approach that starts by identifying the user’s real needs. |
|
User |
The person who will use or benefit from your design. |
|
Prototype |
A sample or early version of a product used to test ideas. |
|
Feedback |
Opinions or suggestions from users to help improve a design. |
Lesson 1: Design Beyond Flat Screens
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Lesson 2: From Sketch to Solid
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Lesson 3: Printing for Purpose
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Lesson 4: Design for Others
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Lesson 5: Fix, Tweak, Improve!
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